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Iron Warriors Chaos Space Marine Army List

Iron Within, Iron Without!

Battle Cry of the Iron Warriors

Forces

The Iron Warriors Chaos Space Marine Army List uses the datasheets from the Iron Warrior Forces section.

Using The Army List

The following army list allows you to field an Iron Warriors army.

Iron Warrior formations come in three types: retinues, siege support formations and siege assault formations. Each retinue you include in the army allows you to field any two siege support formations and any one siege assault formation. Although you can only take a siege support or assault formation if you first take a retinue, they are treated as separate independent formations during the battle and do not have to move around together.

In addition, formations may be given up upgrades but each upgrade may only be taken once per formation. Which upgrades a formation may be given are listed in the Upgrades column. Upgrades are added to the formation and are not a separate formation. Each upgrade that is taken adds to the cost of the formation, as shown on the upgrade chart.

Iron Warrior armies may be supported by Chaos Navy and War Engine formations. Up to a third of the points available to the army may be spent on these formations.

Finally, Iron Warrior Individuals includes the Warsmith special character. Each individual may only be taken once by the army. The rules for using each individual are listed in the Notes column.

Fortified Positions

Fortified positions must be set up after objectives have been placed but before spacecraft and garrisons are set up. The only exception to this are fortified positions that are listed as part of a formation’s units. While they are not actually units, they are set up with the formation they are part of.

Fortified positions may be set up anywhere a vehicle may deploy on the player’s half of the table. They may not be transported. Each group of fortified positions (whether part of a formation or not) must be set up so every piece is within 5cm of another piece from the same group, and so all pieces from the same group form a chain without any gaps of more than 5cm. Additionally, if a group of fortified positions is part of a formation then at least one piece must be within 5cm of a unit from the formation when they are set up.

Once set up, fortified positions may be used by any unit (including enemy units).

Iron Warriors Chaos Space Marine Army List

Iron Warrior armies have a strategy rating of 4. Chaos Navy formations have an initiative rating of 2+. All other formations have an initiative rating of 1+.

Iron Warrior Retinues
Formation Units Upgrades Cost
Armoured Assault Company Six Chaos Vindicators Vindicators 250 points
Defiler Assault Pack Six Defilers Defilers, Dreadnoughts, Siege Dreadnoughts 425 points
Grand Battery 9 Chaos Basilisks Emplacements, Stalker 650 points
Retinue Six Chaos Space Marines, two Havocs and one Iron Warriors Lord All but Defilers, Dreadclaws and Emplacements 300 points
Iron Warrior Siege Support Formations
(Any two siege support formations may be fielded per each retinue.)
Formation Units Extras Cost
Artillery Battery Four Chaos Basilisks Emplacements, Stalker 325 points
Armoured Company Between four and eight of any of the following units: Chaos Predator, Chaos Land Raider Stalker, Vindicators 50 points each per Chaos Predator
75 points each per Chaos Land Raider
Daemonic Artillery Three Daemonic Artillery Emplacements, Stalker 325 points
Super Heavy Company Up to three Decimators None 225 points each
Iron Warrior Siege Assault Formations
(Any one siege assault formation may be fielded per each retinue.)
Formation Units Extras Cost
Chaos Terminators Between four and six Chaos Space Marine Terminators, and one Iron Warriors Lord Daemon Prince, Land Raiders, Obliterators 275 points for four
+60 points per extra
Chosen Four Chaos Space Marine Chosen Dreadclaws, Dreadnoughts, Rhinos 125 points
Dreadnought Assault Pack Five Chaos Dreadnoughts Dreadclaws, Siege Dreadnoughts 225 points
Havocs Four Havocs, two Chaos Land Raiders, and one Iron Warriors Lord Daemon Prince, Dreadnoughts, Defilers, Havocs, Land Raiders, Stalker 325 points
0–1 Obliterator Cult Four Obliterators None 350 points
Raptor Cult Between four and eight Raptors, and one Iron Warriors Lord None 175 points for four
+35 points per extra
Siege Hammer Company Six Chaos Assault Marines and one Iron Warriors Lord Assault Marines, Daemon Prince, Dreadclaws, Dreadnoughts, Rhinos, Siege Dreadnoughts, Stalker 225 points
Iron Warrior Upgrades
(Each upgrade may be taken once per formation.)
Upgrade Units Cost
Assault Marines Add four Chaos Assault Marines +125 points
0–1 Daemon Prince Replace a unit with a Iron Warriors Lord with a Daemon Prince +50 points
Defilers Add up to three Defilers +75 points each
Dreadclaws Transport a formation containing only infantry units and Chaos Dreadnoughts in Dreadclaws +5 points per unit
Dreadnoughts Add up to three Chaos Dreadnoughts +50 points each
Emplacements Add one gun emplacement for every armoured vehicle unit +25 points
Havocs Add four Havocs +150 points
Land Raiders Add up to four Chaos Land Raiders +75 points each
Obliterators Add up to three Obliterators +75 points each
Rhinos Add one Chaos Rhino for every two infantry units +10 points each
Siege Dreadnought Add one Chaos Siege Dreadnought +50 points
Stalker Add one Stalker +50 points
Vindicators Add up to three Chaos Vindicators +35 points each
Chaos Navy and War Engine Formations
(Up to a third of the points available may be spent on these formations.)
Chaos Navy
Formation Units Cost
Harbinger One Harbinger 400 points
Hell Blades Three Hell Blades 200 points
Hell Talons Two Hell Talons 225 points
0–1 Spacecraft One Devastation Class Cruiser or 150 points or
one Despoiler Class Battleship 250 points
Chaos War Engines
Formation Units Cost
Ordinatus One Ordinatus Medrendgard 625 points
Ravager One Ravager Titan 650 points
Siege Lord One Siege Lord Titan 850 points
Iron Warrior Individuals
(Up to one of each type of individual may be taken per army.)
Type Notes Cost
0–1 Warsmith Replace an Iron Warriors Lord with a Warsmith +50 points
Add a Warsmith to a Daemon Prince +50 points
Add a Warsmith to a Dreadnought Assault Pack +100 points

Iron Warrior Forces

Iron Warriors Lord CH n/a n/a n/a n/a
0–1× Daemon Weapon (bc)
Assault Weapons
  • EA(+1)
  • MW
0–1× Servo Arm (bc)
Assault Weapons
  • EA(+2)
  • Commander
  • Invulnerable Save
  • Leader

Armed with either a Daemon Weapon or a Servo Arm.

Warsmith CH n/a n/a n/a n/a
0–1× Daemon Weapon (bc)
Assault Weapons
  • EA(+1)
  • MW
0–1× Servo Arm (bc)
Assault Weapons
  • EA(+2)
  • Commander
  • Supreme Commander

Armed with either a Daemon Weapon or a Servo Arm.

Chaos Assault Marines INF 15cm 4+ 3+ 4+
Bolters (15cm)
Small Arms

Counts as Chaos Space Marines for the purposes of being transported.

Chaos Space Marine Chosen INF 15cm 4+ 4+ 4+
Autocannon 45cm
AP5+/AT6+
  • Scout
Iron Warriors Terminators INF 15cm 4+ 3+ 3+
Reaper Autocannon 30cm
AP4+/AT6+
Heavy Flamer 15cm
AP4+
  • IC
and (15cm)
Small Arms
  • IC
Power Weapons (bc)
Assault Weapons
  • EA(+1)
  • MW
  • Reinforced Armour
  • Teleport
  • Thick Rear Armour

Counts as a Chaos Space Marine Terminators for the purposes of being transported.

Chaos Space Marines INF 15cm 4+ 4+ 4+
Autocannon 45cm
AP5+/AT6+
Daemon Prince INF 15cm
(30cm)
3+
(4+)
3+ 3+
Warp Blast (15cm)
Small Arms
  • EA(+1)
  • MW
Possessed Weapon (bc)
Assault Weapons
  • EA(+2)
  • MW
  • Commander
  • Fearless
  • Leader
  • Reinforced Armour
  • Teleport

A Daemon Prince may have wings, the unit gains Jump Packs and a move of 30cm, while its armour value is reduced to 4+.

Havocs INF 15cm 4+ 5+ 3+
2× Autocannon 45cm
AP5+/AT6+
Obliterators INF 15cm 4+ 3+ 2+
3× Body Weapons 45cm
AP5+/AT5+/AA6+
  • Fearless
  • Reinforced Armour
  • Teleport
  • Thick Rear Armour
Raptors INF 30cm 4+ 3+ 4+
Bolt Pistols (15cm)
Small Arms
  • Jump Packs
Basilisk AV 20cm 5+ 6+ 5+
Earthshaker 120cm
AP4+/AT4+
or 120cm
1BP
  • Ind
Heavy Bolter 30cm
AP5+
Chaos Dreadnought AV 15cm 3+ 4+ 4+
Twin Autocannon 45cm
AP4+/AT5+
Power Fist (bc)
Assault Weapons
  • EA(+1)
  • MW
  • Fearless
  • Walker
Chaos Land Raider AV 25cm 4+ 6+ 4+
2× Twin Lascannon 45cm
AT4+
Twin Heavy Bolter 30cm
AP4+
  • Reinforced Armour
  • Thick Rear Armour
  • Transport

May transport one unit of Chaos Space Marine Terminators or Obliterators, or two infantry units (except Daemon Princes) without Jump Packs or Mounted.

Chaos Predator AV 30cm 4+ 6+ 4+
Twin Lascannon 45cm
AT4+
2× Heavy Bolter 30cm
AP5+
Chaos Rhino AV 30cm 5+ 6+ 6+
Combi-Bolter (15cm)
Small Arms
  • Transport

May transport two infantry units (except Chaos Space Marine Terminators, Daemon Princes and Obliterators) without Jump Packs or Mounted.

Chaos Siege Dreadnought AV 15cm 3+ 4+ 4+
Power Fist (bc)
Assault Weapons
  • EA(+1)
  • MW
Siege Drills (bc)
Assault Weapons
  • EA(+2)
  • Fearless
  • Walker

Counts as a Chaos Dreadnought for the purposes of being transported.

Chaos Vindicator AV 25cm 4+ 6+ 4+
Demolisher 30cm
AP3+/AT4+
  • IC
  • Walker
Daemonic Artillery AV 20cm 4+ 4+ 6+
Plague Catapult 45cm
1BP
  • IC
  • Ind
  • Fearless
  • Invulnerable Save
Defiler AV 20cm 4+ 4+ 3+
Battle Cannon 75cm
AP4+/AT4+
Reaper Autocannon 30cm
AP4+/AT6+
Twin Heavy Flamer 15cm
AP3+
  • IC
Battle Claws (bc)
Assault Weapons
  • EA(+1)
  • MW
  • Fearless
  • Infiltrator
  • Invulnerable Save
  • Walker
Stalker AV 30cm 5+ 6+ 6+
Stalker Autocannon 30cm
2× AP5+/AT6+/AA5+
Decimator WE 15cm 4+ 4+ 4+
Decimator Cannon 45cm
3BP
  • FxF
  • IC
  • MW
2× Twin Reaper Autocannon 30cm
AP3+/AT5+
  • Left
2× Twin Reaper Autocannon 30cm
AP3+/AT5+
  • Right
  • Damage Capacity 3
  • Fearless
  • Reinforced Armour

Critical Hit Effect: Critical Hit Effect: The unit is destroyed. All units within 5cm suffer a hit on a roll of 6+.

Ordinatus Medrengard WE 10cm 5+ 6+ 4+
Medrengard Siege Cannon 60cm
9BP
  • FxF
  • D
  • Ind
2× Lascannon 45cm
AT5+
2× Heavy Bolter 30cm
AP5+/AA6+
  • Damage Capacity 4
  • Reinforced Armour
  • 4 Void Shields

Critical Hit Effect: Destroyed. All units within 15cm of the model suffer a hit on a roll of 4+.

Ravager Titan WE 20cm 4+ 3+ 4+
Doomburner 45cm
MW2+
  • FxF
  • IC
  • TK(D3)
2× Death Storm 45cm
4× AP4+/AT4+
  • FwA
Battlehead (15cm)
Small Arms
  • EA(+2)
Tail 75cm
AP4+/AT4+
and (bc)
Assault Weapons
  • EA(+1)
  • Damage Capacity 6
  • Fearless
  • Reinforced Armour
  • 4 Void Shields
  • Walker

May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Siege Lord Titan WE 15cm 4+ 2+ 3+
Hellstrike Cannon 60cm
3BP
  • FxF
  • IC
  • MW
Power Claw (bc)
Assault Weapons
  • EA(+3)
  • TK(D3)
Doomburner 45cm
MW2+
  • FxF
  • IC
  • TK(D3)
Tail 75cm
AP4+/AT4+
and (bc)
Assault Weapons
  • EA(+1)
  • Damage Capacity 8
  • Fearless
  • Reinforced Armour
  • Thick Rear Armour
  • Transport
  • 6 Void Shields
  • Walker

May transport ten infantry units without Jump Packs or Mounted, Chaos Dreadnoughts; Chaos Terminators, Obliterators and Chaos Dreadnoughts count as two units each. May step over units and pieces of terrain that are lower than the unit’s knees and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach not repaired causes one point of damage.

Harbinger AC/WE Bomber 5+ n/a n/a
Reaper Autocannon 30cm
AP4+/AT6+/AA5+
  • FxF
Reaper Autocannon 15cm
AP4+/AT6+/AA5+
  • Left
Reaper Autocannon 15cm
AP4+/AT6+/AA5+
  • Right
Incendiary Bombs 15cm
6BP
  • FxF
  • IC
  • Damage Capacity 4
  • Invulnerable Save
  • Reinforced Armour

Critical Hit Effect: The unit is destroyed.

Hell Blade AC Fighter 6+ n/a n/a
2× Reaper Autocannon 15cm
AP4+/AT6+/AA5+
  • FxF
Hell Talon AC Fighter-Bomber 5+ n/a n/a
Bombs 15cm
2BP
  • FxF
  • IC
Twin Lascannon 30cm
AT4+/AA4+
  • FxF
Havoc Launcher 45cm
AP5+/AT6+
  • FxF
Despoiler Class Battleship SC n/a n/a n/a n/a
Orbital Bombardment n/a
3BP
  • MW
3× Pin-Point Attack n/a
MW2+
  • TK(D3)
  • Slow and Steady
  • Transport

May transport 40 infantry units or Chaos Dreadnoughts; plus nine Chaos Thunderhawks and enough Dreadclaws to transport any other units being carried.

Devastation Class Cruiser SC n/a n/a n/a n/a
Orbital Bombardment n/a
3BP
  • MW
Pin-Point Attack n/a
MW2+
  • TK(D3)
  • Transport

May transport 20 infantry units or Chaos Dreadnoughts; plus six Chaos Thunderhawks and enough Dreadclaws to transport any other units being carried.

Dreadclaw Special n/a n/a n/a n/a
-
  • Planetfall
  • Transport

May transport one formation of infantry units (except Chaos Space Marine Bikes) and Chaos Dreadnoughts. The Dreadclaw does not scatter 2d6cm after being placed within 15cm of the drop zone co-ordinates recorded at the start of the game (see Planetfall). Any troops carried in the Dreadclaw must disembark within 5cm of the Dreadclaw or within 5cm of another unit from the same formation that has already landed, so long as all units are placed within 15cm of the Dreadclaw. Dreadclaw models should be removed from the board once the formation they transport has disembarked.

Iron Warrior Fortified Positions

Gun Emplacement
Provides vehicles with a Cover Save that works in the same manner as an infantry cover save (see Infantry Cover Saves). Can hold one unit. Units in a gun emplacement may not be barged by a war engine.
Fortified Position Effects Table
Terrain Infantry Vehicle War Engine
Gun Emplacement 4+ Cover Save 5+ Cover Save No Effect
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